Fox that link was actually a very good link. This is a problem I have seen in games over and over again. There are a lot of VERY good points there, that we, a team that is suppose to be bringing something fresh and exciting to the video game market, should ALL be aware of. Branden and I actually had a LOT of debates back and forth about some of these very same topics. What are we going to do to make MMOs better? People ARE tired of what is being put out. Does it still sell? Yes. But why? Because there is no game out there that is holding players for extended amounts of time, so as a new MMO comes out, everyone picks it up, being bored with what they are currently playing.
Star Wars Galaxies was my very first MMO, and though it had bugs and issues, TO THIS DAY it was still the funnest, most involved game I have ever played, as well as the longest running game I ever played. Games now a days.....1-6 months TOPS. I played SWG for 2.5 YEARS, and if they did not completely cookie cutter the hell out of it, would still be playing to this day.
The reasons I thought SWG was so great is vast, but a big part had to do with the community and what the game had to offer. Since WoW, all it's been is combat/crafting. In SWG it was a completely different story, and it actually appealed (in my opinion) to a MUCH broader audience. Doctors would sit in medical centers, healing players and making money. Dancers and musicians would be in the cantinas, buffing players, chatting and making money. Architects would be creating player housing, which could be placed in a city and you could all elect a player to be mayor for that city. Get bored of those? They also had image designers, who could literally change every aspect of a characters avatar, making them fatter, skinnier, change hair, facial structure, eye color, you name it, all for a price. Bio-engineers who could go out, take DNA samples of creatures and create "captive bread" creatures. Smugglers who could take a weapon or piece or armor that you had and make it better! These are systems that promote community and interaction. Female players who didn't want to just sit and craft or fight all day had options. Some just like to socialize with others and have something to do in the meantime.
I honestly think that these types of systems and ideas would be MORE than welcome these days, and I think we should all really take a step back and really look at ideas like these.